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Gold Winner - 2018 ENnie Awards - Best Cartography

The Midderlands is a 224-page old-school game setting with bestiary for use with old-school role-playing games. It is based on Swords & Wizardry Complete, but could easily be used with other old-school systems and even non-OSR systems such as D&D or Pathfinder.

It is a green-hued, dark-fantasy, late-middle ages, early-renaissance view through grime-smeared spectacles. The setting itself is based on an area in the middle of England near where I live called The Midlands. Many of the locations are loosely based on reality, but others are pure fantasy from an addled mind.

The setting part of the book contains something I call "game-juice". Not heavy of history and monotonous detail, but enough to get the game-juices flowing and let the game master twist and tweak as they need to in order to fit their campaign.

There is also humour and occasional swear words.

Reviews and Feedback

  • “[The Midderlands] as a small area campaign supplement is the best I’ve ever seen, displacing Dave Arneson’s Blackmoor First Fantasy Campaign area, which up until now -- and that’s decades -- has been my favorite one.” - Matt Finch (Creator of Swords & Wizardry).
  • "So needless to say that the Midderlands is very well done, the layout is easy on the eyes, the material fits exactly the itch of a deep, dark, dank fantasy England. Glynn Seal knows his sources & solid background of his world very well." - Eric Fabiaschi.
  • "The artwork, design, and layout are gorgeous and help evoke the setting." - Larry Hamilton.
  • "I love this book, and have no hesitation at all, in giving it a 'Legendary' rating." - Red Dice Diaries.
  • "The Midderlands campaign setting is remarkable. One of the most creative and well thought out I have ever seen." - Kip Corriveau.
  • "They say you can't have Quick, Quality, and Price all in the same product but somehow you managed." - Morgan Patrick Hazel.
  • "The Midderlands is among the best-looking OSR books ever." - Theodric Ælfwinesson.

See some video reviews of the physical book here:

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Situated in the middle of Havenland is an area known by the ancestors as the Middle Havenlands. They don’t use that name much any more, preferring to talk lazily, and skip letters.

In strange accents, often misheard and little understood by those outside of the central region - they call it “The Midderlands”, and themselves “Midfolk” or “Midderlanders”.

There are many peculiar folk that call these Midderlands home. Generally mistrusting of outsiders, they suspiciously eye strangers, close doors, bar windows and scurry in opposite directions. Maybe the area has had a troubled history and that is why the folk behave the way they do.

All that aside, there are good folk too. These folk just want to subsist peacefully and not have interference or “goings on” in their lives. Nothing is ever that simple.

As well as the people of the area, there are the places. The towns and hamlets, the woods and hills, the lakes and the rivers. Amongst all these places are stranger locales too; circles of stones, strange towers, castles and burial grounds.

Everywhere, the Midderlands is tainted by a green-hued menace that rises from the deep and affects nature and order, sometimes subtly and sometimes catastrophically. It rises from the mysterious subterranean realm known as Middergloom. Often described as hell bathed in green fire and flames. Green-tinged slime, noxious vapours, and miasmas creep upwards, amongst them viridian-coloured demons, lime-green tentacles and other malachite horrors claw their way to the surface to wreak havoc. The Lords of the land are always working to keep things at bay. The realm of Middergloom is deliberately nebulous and mysterious, and left for you to develop as needed to suit your campaign.

The vileness that lurks below taints the skies above the land too, known as The Drab. The atmosphere is a hint of green rather than blue. The colour can shift between turquoise and sickly yellow-green in a short space of time. When night comes and the Drab clears, the midfolk can see the constellations surrounded by wispy green nebulae, strange wandering stars and comets, and a single many-cratered moon.

There are many things to keep the inquisitive minds of treasure seekers amused. There are also many things to keep the treasures where they are.

Things stir in this viridian-hued landscape. Evil eyes blink and watch. Teeth and claws scratch and sharpen. Gaping maws slobber and drool.

All is not content in the Midderlands.

StatusReleased
CategoryBook
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorMonkeyBlood Design
GenreRole Playing
Tagsbestiary, dnd, midderlands, old, OSR, school, setting, Tabletop role-playing game, ttrpgfamily
Average sessionA few hours
LanguagesEnglish

Purchase

Buy Now$20.00 USD or more

In order to download this PDF with Digital Files you must purchase it at or above the minimum price of $20 USD. You will get access to the following files:

The Midderlands 3rd Printing DIGITAL r3.pdf 61 MB
3rd Printing Change Notes 2022-11-03.txt 2 kB
The Midderlands Map Colour 2017-09-19.jpg 30 MB
The Midderlands Map Parchment 2017-09-19.jpg 13 MB
The Midderlands Character Sheet 2022.jpg 9 MB
The Midderlands Character Sheet 2022 grey.jpg 3 MB
Monster Quick Reference 2018-03-24.jpg 4 MB
The Midderlands PDF FINAL 2018-03-24.pdf 244 MB
Character Sheet 2017-09-19.jpg 4 MB

Comments

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Recommend this, it’s really great.

Thanks drifter :D